Polish games developer CD Projekt Red has finally demonstrated Cyberpunk 2077, after five years of near-total silence, and it comes with a surprise: The game will feature a first-person view, rather than the third-person view of its popular fantasy franchise The Witcher.
You can read the full information below, unedited, since it's too good to change anything of it.
Camera viewpoint aside, players will be able to create their own character (male or female) and select a unique backstory for them by generating a "lifepath", a carry-over from 2077's pen-and-paper roots.
You'll be able to get more and different apartments throughout the game. In a nutshell, it's a 'first-person RPG, ' they said (via IGN).
It's kind of amusing that a game that revolves around a world that's connecting to a network is letting you disconnect from one.
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However, the progression system's contents are centered around three styles of play that do closely match three specific pen-and-paper classes: Solo, Techie, and Netrunner.
Just saw a extended demo of Cyberpunk 2077 gameplay and loving what I saw.
Game Noir - With its mature approach to storytelling, Cyberpunk 2077 adopts elements of noir cinema and inserts them into the future of video games. Unlike The Witcher 3, which had plenty of wide open fields and dense forests, Cyberpunk 2077 has towering skyscrapers, some of which are enterable "megabuildings".
Jack In, Run the Net - Night City is fully connected and offers countless cyberspace access terminals. Smart guns can fire into a general area and its bullets will find your enemies for you. Interestingly enough, CD Projekt Red has stated that each decision a player makes regarding these details "influence the shape of the game". Quest designer Patrick Mills confirmed that it's a single-player only game, but that their R&D department had worked on some multiplayer concepts and ideas as well.
The game will feature dozens of hours of main story arc quests and many more of additional activities.