Red Dead Redemption 2 Will Launch With a First-Person Mode

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Rockstar recently revealed Red Dead Online, Red Dead Redemption 2's multiplayer component, will launch in November 2018 (initially as a public beta).

According to Rockstar, players can expect "constant updates and adjustments to grow and evolve this experience" - something that should be very familiar to the GTA Online community. That changed last night when the studio outlined its launch plans, with Red Dead Online set to release shortly after the main game. It didn't say whether player progress will carry over from the beta version to the full version, but I wouldn't bet on a progress wipe - especially because the game's probably going to support microtransactions from the get-go. A beta also shows that Rockstar has learned from the rocky launch of Grand Theft Auto Online several years ago and will take this opportunity to iron out any potential wrinkles. "As with most online experiences of this size and scale, there will inevitably be some turbulence at launch", said Rockstar. Players will have a more intimate experience with RDO, mainly because they won't have cars, planes and other fast-moving modes of transportation like you did in Grand Theft Auto.

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As for what Red Dead Online is.well, that's still something of a mystery. Rockstar calls Red Dead Online "an evolution" of the multiplayer experience in Red Dead 1.

We feel Grand Theft Auto Online really only found its feet creatively with Heists. Considering Heists, "After Hours", "The Doomsday Heist", and "Gun Running" the crux of what the online component of "Grand Theft Auto" had to offer, those elements were rolled into things that the team wanted to also see in "Red Dead Online", as well as pieces of the old "Red Dead Redemption" multiplayer mode. Like the single player game's story of Arthur Morgan, we want people to settle into their online characters and feel like every activity makes sense for the character, the setting and the time. Red Dead Online is slated for an unknown date in November.

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