HTC's virtual reality division, Vive, has announced new high-end tethered and self-contained virtual reality devices, the Vive Pro Eye and Vive Cosmos respectively, along with new software offerings including an all-you-can-eat software subscription. That means that no matter what direction your eyes are looking on the screen, you will always be seeing a sharp image instead of having to turn your head and keep your eyes locked forward. HTC has revealed that the Vive Pro Eye VR headset will be launched in the second quarter of 2019, however, details about its pricing are yet to be revealed.
'We found that over 85 percent of VR intenders believe that ease of use and set up is the most important factor to consider while purchasing a headset, ' claims HTC Vive's Daniel O'Brien, focusing on the confirmation that the Vice Cosmos won't require any external tracking base stations.
Virtual reality is taking off in a big way.
The all-new VIVE tracking system offers an out of box experience that gets you into VR fast and easy.
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A year ago at CES 2018, HTC announced the Vive Pro HMD with higher resolution screens, and showed off its wireless adapter. HTC explains that the eye tracking takes place via LED sensors located around the lenses inside the HMD. It's ambiguous, to say the least, but I'll update this article with more information once I've heard back from HTC.
Cosmos, which appears to be a middle-of-the range headset, will be HTC's third line of Vive-branded headsets, following the Vive (and Vive Pro and Vive Pro Eye) and Vive Focus. Lockheed Martin is using the Vive Pro Eye to help train student pilots, for example. Cosmos is usable both at home or on the go, according to HTC.
HTC also announced a new subscription service for Viveport called Infinite, which will give you access to 500 apps and games and any given time starting April 5.
Besides just enabling new controller-less experiences, the company also notes the new headset could have a significant impact on accessibility since it could open up VR experiences to people who aren't able to use traditional hand controllers.