As part of its efforts to make Xbox games and services available across multiple platforms, Microsoft has today announced the launch of a new cross-platform mobile software development kit (SDK) for game developers to bring Xbox Live functionality to any iOS or Android game, The Verge is reporting.
Microsoft is making a huge bet on its cloud gaming capabilities, led by its Project xCloud service, which has the potential to usher in a new era of gaming by bringing high-powered Xbox games to smartphones. Microsoft's own Minecraft supports cross-play between Xbox One, Switch and PC players, as does the popular multiplayer game Rocket League. The session described a new SDK allowing game developers to connect players between Xbox, Windows 10, iOS Android, and Nintendo Switch, as well as an expansion from "400M gaming devices" to "over 2B devices".
Using Xbox Live will provide several benefits for game developers. On Nintendo Switch, the Bedrock version of Minecraft also uses Xbox Live to enable crossplay with other platforms.
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He has also played regularly in the Champions League , helping Porto reach the quarter finals for the first time since 2015. He is also a full Brazil worldwide and made his debut against El Salvador in September 2018.
As reported by The Verge, that means mobile devs will be able to imbue their games with features like achievements, gamerscore, friend lists, clubs, hero stats, and some family settings.
Microsoft is doubling down on gaming inside its cloud division, bringing together several developer tools and services under one umbrella and introducing new capabilities from a key acquisition made previous year.
"We believe so strongly in community, and Xbox Live really being at the heart of our gaming community", Microsoft's CVP of Gaming Cloud, Kareem Choudhry said at a briefing.
Regardless, Microsoft's GDC 2019 panel will definitely be one to watch, as Xbox Live is about to blow up. Today we got the official announcement. but Nintendo Switch support is mysteriously missing.